For many years, the situation was even worse in the United States, where only two books were published under the Quest label. The unfortunate thing about this series, though, is that it was never completed after six volumes, it went out of print, so the entire world is inaccessible to readers. Codewords are used in each book to keep track of which areas have already been visited and which major events have already occurred, and there are sometimes places in the text where players may leave behind items to be retrieved later. There are also Stamina points to represent health and a limited inventory for storing items. Players have six attributes (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) whose initial scores are determined by character profession. Probably the most intricately designed gamebooks ever published, the Fabled Lands books are all interconnected each book represents a different segment of a larger world, and it is possible to hop from book to book in a non-linear fashion, completing quests and gaining in experience. Game System : Randomization Method : Dice Fill your ship with valuable cargo and find where to sell it for profit.Language:Ĭomplexity Level : Advanced (Full Game System) Do you want to reconsider?īuy your own ship: upgrade it and recruit a crew - their abilities might prove the difference when surviving a storm or vicious buccaneers. But remember: once an initiate, if you are to renounce a god or a goddess there is a price. Would you like to raise the stakes? Experience Ironman mode, where every decision is irreversible and your character dies once and for all.Ĭhoose a deity and obtain its blessing. Brigands, trolls, golems, flying heads, assassins, vampires, kelpies, demons, abominable cults, the undead, and many more - all of them will vanquish the unsuspecting adventurer. Hideous dangers await travellers in this savage land. Write your own story! You can be a warrior, using weapons and combat skills to strike down all opponents a mystical mage, skilled in sorcery a clever rogue, acquiring wealth by theft and trickery a daring wayfarer, probing and charting the forgotten reaches of the wilderness a priest, fighting dark monsters with the holy fires of faith or a troubadour, charming all you meet on your many fabulous exploits. Explore a giant open-ended world, where you can truly travel, investigate, and meddle with things, when and as you see fit to do so. Penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Golnir.Ī solitaire role playing game in a pick your own adventure style like no other. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god. You can sail the high seas to distant ports. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you thought.Īmass wealth, honours and power that will take you on voyages to uncharted regions. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known in the world of Harkuna. Descend to the sewers of Yellowport to defeat the vile rat-king. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in city backstreets. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator. With hundreds of quests and locations to explore, the choices are all yours. Undertake missions that will earn you allies and enemies, or remain a free agent and choose your own objectives. Buy ships, goods, and townhouses, join a temple, risk desperate adventures in the wilderness, or embroil yourself in court intrigues and the sudden violence of city backstreets. Be anyone you want: explorer, merchant, priest, scholar, thief, wizard, or soldier of fortune. The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world.
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